[Tdg] minty brain
Lance J. Putnam
ljputnam at umail.ucsb.edu
Sun Aug 19 19:44:16 PDT 2007
Graham,
I've just committed my audio changes. I moved the distance coding
from cosm.audio into the spatial source class just to make the code
easier to read (no more source-> stuff) and more modular (can easily
bypass). I put filters on the synthesis parameters and encoding
weights to avoid zippering. I also put a low-pass distance filter in
there.
Try out the audio test and hear how it sounds!
Lance
Graham Wakefield <lists at grahamwakefield.net> wrote:
> Lance, Wes etc, I put the C++ allobrain/cosm/mint/max stuff in the cosm svn:
>
> svn+ssh://maize.mat.ucsb.edu/mat/groups/allosphere/svn/cosm
>
> so far I have been working on the audio renderer component. There's an
> example test in there to spatialize a single source (more could easily
> be added), but not all the distance coding features have been placed in
> yet. Lance: If you want to take a look, I'd appreciate your thoughts
> on what filters to use. The main part is in cosm.audio.cpp, in the
> execute() method.
>
> this same svn is where the max patches should go, but since the cosm
> objects will share a lot of code I put the C++ stuff in
> /trunk/cosm_mint/. the max patches can go in /trunk/allobrain_max/
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--
Lance Putnam
Graduate Student
Electronic Music and Sound Design
Media Arts and Technology / UCSB
ljputnam at umail.ucsb.edu
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