[Tdg] minty brain

Lance J. Putnam ljputnam at umail.ucsb.edu
Sun Aug 19 19:44:16 PDT 2007


Graham,

I've just committed my audio changes.  I moved the distance coding  
from cosm.audio into the spatial source class just to make the code  
easier to read (no more source-> stuff) and more modular (can easily  
bypass).  I put filters on the synthesis parameters and encoding  
weights to avoid zippering.  I also put a low-pass distance filter in  
there.

Try out the audio test and hear how it sounds!

Lance

Graham Wakefield <lists at grahamwakefield.net> wrote:

> Lance, Wes etc, I put the C++ allobrain/cosm/mint/max stuff in the cosm svn:
>
> svn+ssh://maize.mat.ucsb.edu/mat/groups/allosphere/svn/cosm
>
> so far I have been working on the audio renderer component.  There's an
> example test in there to spatialize a single source (more could easily
> be added), but not all the distance coding features have been placed in
> yet.  Lance: If you want to take a look, I'd appreciate your thoughts
> on what filters to use.  The main part is in cosm.audio.cpp, in the
> execute() method.
>
> this same svn is where the max patches should go, but since the cosm
> objects will share a lot of code I put the C++ stuff in
> /trunk/cosm_mint/.  the max patches can go in /trunk/allobrain_max/
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-- 
Lance Putnam
Graduate Student
Electronic Music and Sound Design
Media Arts and Technology / UCSB
ljputnam at umail.ucsb.edu




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