[sc-users] LoopBuf: playing loop points instantly?
Martin .
blindmanonacid at gmail.com
Fri Oct 26 00:33:20 PDT 2007
Hi,
Anyone know of a way to make LoopBuf play from the loop points instantly
when changing them? It does when the \startLoop value is decreasing from the
former value, but when it increases LoopBuf plays the distance between the
former and the new start position as well.
Ex:
(
b = Buffer.read(s,"sounds/a11wlk01.wav");
SynthDef("help-LoopBuf",{
arg out=0, bufnum=0, rate=1, glide=0, gate=1, loopRel=0, startPos=0,
startLoop, endLoop, ipol=2;
var env, signal;
rate = Lag.kr(rate, glide);
env = EnvGen.ar(Env.adsr(0.1,0.2,1,2), gate, doneAction: 2);
signal = LoopBuf.ar(1,bufnum, BufRateScale.kr(bufnum) * rate,
gate+loopRel, startPos, startLoop, endLoop, ipol);
Out.ar(out, (signal * env).dup);
}).send(s);
)
s.sendMsg("/s_new", "help-LoopBuf", 3000, 1, 0, \bufnum, b.bufnum,
\startLoop, 5000, \endLoop, 15000);
s.sendMsg("/n_set", 3000, \startLoop, 7000, \endLoop, 9000) //no
transmission time
s.sendMsg("/n_set", 3000, \startLoop, 77000, \endLoop, 90000) //transmission
time
s.sendMsg("/n_set", 3000, \startLoop, 7000, \endLoop, 9000) //no
transmission time
cheers,
Martin
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