[Sc-devel] Wii support in progress

Jan Trutzschler sc3 at sampleAndhold.org
Thu Jun 7 21:35:45 PDT 2007


It's not jam that complains, it is the linker.

On Jun 7, 2007, at 7:37 PM, nescivi wrote:

> I based most of the structure of the code on the LID implementation,
> which works quite fine, actually.
> I did not get any errors while building, except for the strange JAM
> thing, which I did not understand... what does the JAM thing do?
>
> sincerely,
> Marije
>
> On 6/7/07, Jan Trutzschler <sc3 at sampleandhold.org> wrote:
>> maybe the struct could be reduced to something like:
>>
>> struct SC_WII
>> {
>>  WiiRemoteRef m_wiiremote;
>>  char m_address[32];
>>  bool m_connected;
>>  SC_WII* m_next;
>> }
>>
>> and the rest in c ?
>> i'll have a look ...
>> cu
>> jan
>>
>>
>> On Jun 6, 2007, at 2:03 AM, Jan Trutzschler wrote:
>>
>> nescivi,there is a problem with the scopes of your code, i guess. i'm
>> getting undefined symbols as well. also i'm not sure wether we  
>> sould store
>> c++ like objects in a PyrObject and vice versa. MIDI and HID don't  
>> do this,
>> they only store some reference id, which is as far as i understood  
>> more
>> stable ...
>> -j
>>
>>
>>
>>
>> On Jun 5, 2007, at 4:11 AM, nescivi wrote:
>>
>> JamToolExecution sclang
>> Command /Developer/Private/jam failed with exit code 1
>>
>> I have no clue what that means or how to solve it.
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